DarkThief

Privacy Policy

Last updated: 2026-08-19. This Privacy Policy explains what DarkThief may store and how the information is used to run accounts, the Discord bot dashboard, games, statistics and feedback tickets.

1. Account information

When you sign in, DarkThief may store provider identifiers, usernames, display names, avatars, profile URLs, email addresses when shared by the provider, account creation time and authentication session data. This allows DarkThief to recognize your account and show your profile.

2. Discord and guild information

For Discord features, DarkThief and the bot may process information needed to connect your account, guild access and bot configuration. This may include guild identifiers, guild names, selected settings, permission-related information and bot state needed for dashboard tools.

3. Game and stats data

DarkThief may store game progress, attempts, wins, losses, durations, difficulty choices, puzzle/game modes, match results, activity timestamps and future gameplay statistics. This data is used to display your stats and improve the games.

4. Feedback tickets

Feedback submitted from the Feedback tab may include your account identity, category, message, timestamps and any details you choose to provide. Tickets are used to fix bugs, collect ideas, answer support issues and decide what to improve next.

5. Technical data

The service may process basic technical information such as request times, route usage, authentication status, error logs, status checks, browser behavior needed for the interface and server-side diagnostic information. This helps keep the site working and detect issues.

6. How information is used

Information is used to sign users in, maintain sessions, show profiles, connect bot tools to guilds, save settings, power game statistics, process feedback tickets, prevent abuse, troubleshoot errors and improve the project.

7. Sharing and third parties

DarkThief is not intended to sell personal data. Information may be processed by required services such as Discord APIs, login providers, hosting infrastructure, database storage and server tools used to operate the project.

8. Retention

Data may be kept while your account, guild settings, game progress, stats or feedback history are useful for the service. Some logs or backups may remain for a limited time as part of normal operation.

9. Removal or correction

If you need account data corrected or removed, send a ticket from the Feedback tab. Some data may need to be kept temporarily for security, abuse prevention or technical reasons.

10. Security

The project uses authentication tokens and server-side checks, but no online system is perfect. Do not share tokens, OAuth secrets, bot credentials, passwords or private server information.

11. Children and sensitive data

DarkThief is not designed to collect sensitive personal data. Do not submit private documents, passwords, payment information, medical data or other sensitive information through feedback or profile fields.

12. Changes

This Privacy Policy may change as new features are added. Major DarkThief areas such as dashboard tools, games, stats and profiles may evolve over time.

13. DarkMeta and Riot Games data

DarkMeta's League of Legends search looks up whatever Riot ID (summoner name + tagline) you type in and displays publicly-available data returned by Riot Games' official API — summoner level and icon, ranked tier/division/LP, recent match history (champion played, items, runes, summoner spells, KDA, win/loss, duration and time), and live game state when a match is in progress. Champion, item, rune and augment reference content comes from Riot's own published game-data feeds (Data Dragon and Community Dragon); League news content is pulled from Riot's own official League of Legends website. DarkMeta does not sell, rent, or otherwise share this data with third parties. Search and match results are cached briefly on our server (a couple of minutes for a summoner lookup, longer for an already-finished match's details, since those don't change) purely to avoid unnecessary repeat requests to Riot; live in-progress-game data is cached only a few seconds. Searches are not linked to your DarkThief account or stored as a per-user, by-name search history. Separately, DarkMeta keeps two forms of anonymized, aggregate data server-side, indefinitely, to power its own Tier List and Champion Build pages: (a) win/pick/ban-rate tallies by champion, role, item, rune and matchup, with no player identity attached, built from real finished matches DarkMeta has looked at; and (b) a running count of distinct Riot accounts (tracked only by their Riot-assigned account ID, never a display name) that have been searched, used solely to show an aggregate "summoners scouted" total elsewhere on the site — this is not displayed per-account, is not searchable, and is not linked to any DarkThief account. DarkMeta isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc.

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